{$CLEO .cs}

script_name 'HALOATTACKSOUND' 
1@ = Audiostream.Load("CLEO\HALO\ATTACK.MP3")

:ATTACK_41
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @ATTACK_41 
if and
044B:   actor $PLAYER_ACTOR on_foot
0AB0:  is_key_pressed 1 
02D8:   actor $PLAYER_ACTOR current_weapon == 4 
jf @ATTACK_41 
wait 300 
Audiostream.PerformAction(1@, AudioStreamState.Play)
wait 300 
jump @ATTACK_41 
